Houdini Procedural Morphing With VDB Morph

Here is a quick example about how to morph two goes using vdb morph. Also same technique can be used for blending two different object too. I just wanted to show converting Low-Res Geo to High-Res version. Also same technique can be use with more noisy volume mask to have different look

For more you can see the detailed version from my artstation page: https://www.artstation.com/artwork/QAz0d

https://www.artstation.com/blogs/serc...

Also as a blog version to read all in English: https://www.artstation.com/marketplac...