Rock Generator
This basic setup allow us to create limitles version of rock shape geometry.
I used VOP Sop for this setup. Basicly using two version of Noise and combining them to each other.
As you can see i connect Worley Noise for basic shape of the rock and multiplied it with Float Parameter. This part of the setup will give shape to our geometry input. Playing with sliders you can deside the shape of your rock. Second noise is Turbulant Noise , I use it to give more details to my main rock shape and added it to Multiplied Worley Noise.
I used Dislpacement and Position input from Geometry Global's P (position) and Amouth is from our Noisy setup. Then OUT as a P for changing geometry's Position data.
Added few parameter sliders to out of the VOP SOP for controling more easly. There are few sliders for changing the noise type and frequency of the noise.