Houdini Procedural Tree
General / 15 January 2018
I have created this procedural tree set-up wihile working at Lightouse VFX Studio for our Tv cartoon series "Saham".
This system creating procedural tree using Houdini Lsystem , VOP & VEX. But for example tree in this blog i used 3d model
If you use geometry for tree, calculating each bush's area and scattering same amouth of leaves from each bush geometries. That method makes more natural look for the tree. Other way bigger bushes having more gaps and smaller bushes having too much leaves.
Creating new Normal & Orient for leaves and also Converting them for Softimage or Maya with a simple VOP.
Creating wind dynamics for leaves and bushes with VOP. This way we dont need any simulation or so , and also this method more faster more cheaper than dop dynamic simulation.
Creating 4 color and scale procedural leaves.
Calculating total amouth of leaves and giving them randomize between 0.7-1 scales. Editable scale with a slider
Calculating total amouth of leaves and scaling 1.5 time of %15percent for wild/longer leaves.This method makes tree more naturally. Editable scale and amouth with sliders also
This image shows how it looks at the end of the day.
- This is a tree model that i used. Modelled by Samet Bulduk, modelling artist of Lighthouse VFX Studio