Houdini Procedural Soap Bubble Setup
General / 25 January 2018
Here is a simple setup for project.
I used sphere and pointsfrom volume for scatter points. Gave a name attribute with wrange and randomized pscale. After that used enumerate sop with giving id attribute to my scattedre points.
Copied with spheres my scatters and packed them for RBD simulation. When you pack your geometry and give it RBD simulation , they act like a point and easy to conrol your points instead of geometry.
Here is my RBD sim date. I used RBD Packed Object for getting inside my packed geometry speres , Popattract is for attracting points to the on point (center of the grid) which can change to position. And with rbdsolver spheres touching and pushing each other.
I imported RBD sim data on the left and imported RBD point data on the right and repeated same technique for copy and transfered point data to my geometry spheres.
This is how it looks after applied shader. Taking poisiton from the camera origin and giving rainbow-ish color according to your parameter settings. I wanted to give more pastel colors.