I made this tree while working at Lighthouse VFX Studio for our cartoon project calls "Saham". This procedural tree allow us to created many many types of trees according to the geometry shape of tree.
- Calculate area and scatter by area distance which makes natural look
- Calculate a point for each bunch and creates an orient for leaves
- Creates many kind of leaves procedurally from grid and with static uv for texture
- Calculate tree body and bunch distance and doesnt create leaves when its too close to tree body
- Creates wind force with VOP and can cahange it with just couple slider
Check my blog about this tree system: https://www.artstation.com/sercan/blog/qV2/houdini-procedural-tree